﻿using UnityEngine;
using System.Collections;

public class PublicData : object
{
    private static PublicData ins = null;


    public static PublicData GetInstance()
    {
        if (ins == null)
        {
            ins = new PublicData();
        }
        return ins;
    }
    public static void DestroyInstance()
    {
        ins = null;
    }


    public string _game_over_info_string;

    public ArrayList _recv_last_game;

    public bool isVideoMode = false;

    public int ms = 0;

    public bool isSelfAlive = true;
    public int _on_enter_max_fps = 0;
    public bool IS_CHILD_PRESS = false;
    public bool IS_SPLIT_PRESS = false;

    public string player_name = "Default";

}
